A priest class that can cast healing spells, teleport, snare (to slow down enemies movement rate), and moderately-powerful nuking and damage-over-time spells, as well as charming animals to use them as pets. The range of abilities allows druids to play multiple roles in a group or to solo effectively. Their heals are lesser than clerics and better than shamans, but they share some of the healing/cures spells with the shamans. The Druid hitpoint (HP) spells, the "skin" line, also includes a mana regen component, and they can cast "Flight of the Eagle", the fastest group run speed spell in the game. Druids may only wear "leather class" armors. Druids also have a number of transportation spells that allow speedy movement throughout much of the gaming world, just as wizards, but the two classes have different zones or places in the zones that they are able to teleport to. Their combined tracking and foraging skills make them excellent trade-skillers, in terms of finding various components necessary for baking, tailoring, brewing and the like. Druids can, just like shamans, resurrect (rez) other players after a fight, but with the same experienced regained as a paladin, or a lower level cleric, can rez all the time. During the fight, the shaman and druid will instead use the AA "Call of the Wild) which calls the other player back to their corpse, without any experience regained, but the corpse can be resurrected later.
Four races can be Druids: Humans, Half Elves, Halflings, and Wood Elves. Halflings and Wood Elves are usually considered the "best" races for druids because of their starting wisdom scores, and Half Elves the worst. Druids are encouraged to put as many points into wisdom at creation as they can. Druids are required to worship one of two nature deities: Karana for Humans and Halflings, or Tunare for Wood Elves. Half Elves may worship either.