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Luclin (pronounced luck-lin according to a dev) is the moon of Norrath. It is a continent introduced in the Shadows of Luclin expansion.



Description[]

Luclin is Norrath's moon and home to the Vah Shir. The continent contains numerous zones of note, of both fame and infamy.

Zone List[]

Zone Level Range Continent Type
Acrylia Caverns 40-60 Luclin Indoor Dungeon/Raid
Akheva Ruins 45-65 Luclin Indoor Dungeon/Raid
Dawnshroud Peaks 25-45 Luclin Outdoors
Echo Caverns 20-45 Luclin Indoors
Fungus Grove 40-55 Luclin Indoors
Grieg's End 45-60 Luclin Outdoor Dungeon/Raid
Grimling Forest 25-50 Luclin Outdoors
Hollowshade Moor 10-45 Luclin Outdoors
Katta Castellum 30-60 Luclin City
Maiden's Eye 45-60 Luclin Outdoors
Marus Seru 15-45 Luclin Outdoors
Mons Letalis 35-50 Luclin Outdoors
Netherbian Lair 15-35 Luclin Indoors
Paludal Caverns 5-25 Luclin Indoors
Sanctus Seru 40-60 Luclin Outdoor Dungeon/Raid
Scarlet Desert 30-50 Luclin Outdoors
Shadeweaver's Thicket 1-25 Luclin Outdoors
Shadow Haven 1-75 Luclin City
Shar Vahl 1-75 Luclin City
Ssraeshza Temple 50-60 Luclin Indoor Dungeon/Raid
Tenebrous Mountains 35-50 Luclin Outdoors
The Bazaar* 1-75 Luclin Indoors
The Deep 50-60 Luclin Indoors
The Grey 40-55 Luclin Outdoors
The Nexus 1-75 Luclin Indoors
Twilight Sea 25-50 Luclin Outdoors
Umbral Plains 50-65 Luclin Outdoor Dungeon/Raid
Vex Thal 55-70 Luclin Indoor Raid

The Tainting of an Empire[]

Tsaph Katta, Imperator of the troubled Combine, was holding a grand state banquet. Almost all nations and tribes were in attendance. The dwarven, gnomish and elven allies had ambassadors on hand as did the belligerent Tier'dal. Even the ogres and trolls were represented. All who received an invitation felt compelled to attend, such was the power and might of the Combine.

As the guests entered the banquet hall, Katta was there to receive them. One guest came with a smile on his lips and poison in his hand. He had dusted his glove with empolomine, a slow-killing, hallucination-inducing drug. This guest extended his hand as Tsaph welcomed him to the banquet. With this handshake, the fate of the Combine was changed.

The Vigil[]

Katta's reaction was more rapid and violent than most and he collapsed during the dinner, appearing as one possessed. Possessed by evil, some muttered.

The banquet hall was cleared, and only a trusted few were allowed to remain. As Katta lay on the floor, dying, he spoke his last breath into the ear of his closest advisor, a fellow bard named Lcea. The druids then came and wove stasis spells to keep him alive, and put a sleep charm on him so that he would not have to endure pain or suffering. Then the elves of the forest came and took Tsaph away, to hide him within their realm so that no further attempts on his life would be possible.

As soon as word spread around the world that Katta was "dead", the Combine broke into a thousand tainted pieces. The petty disagreements that had shattered the world before his coming resumed with even more passion. The elves continued to keep watch over the resting place of Tsaph Katta while a few loyal officials, led precariously by Lcea, fortified the Loyalists last remnants.

Lcea brought the brightest minds of the Loyalists together to decide on their grim future. Their situation on Norrath was precarious and any hopes of rebuilding here were dashed while all the infighting was still occurring. Gathered in a room together, exhausted by debate, they glanced, as one, upward through the darkness.

There, high in the evening sky, was the familiar sight of Luclin. But something was different about the moon this evening. It shone more brightly and with more detail than ever before. The rings wrapped the moon in fire as the waning sunlight pierced them. Beyond the rings, Lcea and others could see blurry cloud formations and sparkling reflections that hinted at bodies of water.

Lcea stood up and raised her hand to the moon, "That is where we will rebuild."

The Great Exodus[]

And so it was decreed that Luclin would be the new home of the Loyalists. The Combine already possessed vast knowledge of teleportation. Using this knowledge on a grander scale would be the solution to their problem.

All they had to do was wait. In a few months Luclin would pass directly over the largest Combine spire located in Kunark, providing both the focus and the timing needed to complete this mystical feat.

If they failed, the Loyalists would fall and any hope of building their version of the Combine would be lost. It was essentially a costly, all-or-nothing attempt to save their way of life.

The night had come, and thousands had gathered to participate in perhaps one of the greatest magical events in mortal history.

Slowly Luclin approached its perigee. The mages began to chant and motion in the air. Glowing strands of mana poured from them, twined together, and circled the magnificent spires. A magical wind slowly picked up and swirled upward around the spires, taking the mana with it. With one last burst of magical energy, a great ball of light enveloped the spires and then exploded outward in a flash. A moment later, the light and everything it illuminated was gone.

Focus Redirected[]

The bright light had winked out, leaving nothing but a black void in its wake. Moments later, flickering lights began to appear all around as torches were lit. Above the refugees, where the fiery rings of Luclin should have been, was cold dark stone. They were not on the surface of Luclin, but deep in the center of the moon itself. The air grew heavy with tension and fear as thoughts of being trapped underground filled everyone's heads.

As fires were lit and magical light sources were set around the group, it became clear that they had been deposited in a vast cavern system located near the center of the moon.

Off to one side of the encampment on a stone island was a large black sphere of swirling mist. The sphere emanated a strong magical field that seemed to pull everything towards it. This sphere, they felt, was most likely responsible for the failed teleport to the surface.

But what was it? And what was its purpose?

Thoughts Divided[]

Over the following weeks an encampment grew in the cave while scouts ventured into the surrounding caverns. They gathered as much information as possible about the cave system in hopes of learning more about their predicament. During this time they located several caves that extended upward towards the surface, though further exploration ruled most of them out as possible exits. Some were just too dangerous and lacked the resources needed to sustain life. Two, however, showed a lot of potential for supporting a civilization.

With the choice of which path to take narrowed down, another problem was encountered. A good number of those who had come to Luclin were now having second thoughts about leaving Norrath. Even if they managed to build an empire here, how would they return to Norrath to sow those seeds?

The Parting[]

It was time for a decision to be made. Those who wished to develop a means of transport back to Norrath would stay in the caverns and those wishing to rebuild the Combine Empire on Luclin determined to go to the surface and do just that. Those remaining would be in considerable danger, as they feared the opposing elements of the fractured empire would surely have the ability to bring an army to Luclin. It was just a matter of time.

And so it happened. The majority gathered their belongings and joined the caravan to the surface. The remaining few set to the task of building a city and developing the necessary tools to create a working portal to Norrath.

A New Start[]

Those who remained below were few in number, less than a thousand, but in those few were some of the most skilled craftsman and brightest mages. They carved stone and minerals from the caverns to construct their homes and workshops. The mages researched and studied the black sphere in hopes of learning of its origin and inner workings. The area that held the sphere soon became known as The Nexus.

An Enemy's Search[]

It happened sooner than expected. The air within the Nexus became electrically charged and mist began to swirl around the black sphere. Something was coming through. Within moments, an army began to arrive. Those who were researching the Nexus were on hand to meet the arriving army. Tensions were high between the two parties. Although the residents here no longer sided with the Loyalists, the new arrivals were unaware of that.

However, it seemed they were just as surprised to find someone on the other side of the portal. In addition, the people remaining at the Nexus had not been idle. Fortifications and guards prevented the newcomer army from simply seizing control of the area.

After a period of time, the officers of the invading army met with the officials of the Nexus. The people of the Nexus protested that they simply wanted to go back to Norrath and not get involved with the Combine dispute, and made this very clear. The new arrivals wished to chase down the remaining Loyalists and then to return to Norrath. They were shocked to learn that there was no way to return to Norrath as yet.

Not comfortable remaining in what was possibly enemy territory, the dedicated and committed members of the army set off to build a strong-hold of their own. They went opposite the way the Loyalists had gone. Building a new fortress, they would have time to organize and prepare to engage the Loyalists. Many were ordered to stay with those who were researching the Nexus, for the leader of the army refused to give up hope on returning to Norrath. And so the town numbers nearly doubled with the added researchers.

The newest residents of the underground city segregated themselves and created their own little settlement right next to the one already there. An invisible boundary was the only thing that separated them.

A Strong Foothold[]

The construction of the cavern settlement continued along with the research. As time passed, the differences between the two factions of researchers dissipated and they worked more closely together each day. Perhaps, they thought, only with a combined effort would they have a chance to reopen the portal to Norrath and return home. At this time, a number of families who had played important roles in either the construction of the city or in the research of the black sphere became very prominent in the city workings.

It was time to make their little settlement a city. A general council meeting was held with the heads of families and owners of shops attending. They elected a group of council members who would decide on a political structure for the city. Because of the diversity of those who came to the city and the different times at which they arrived, it was decided that a general council would run the city. A name was also chosen from a list of those proposed.

The word Fordel was a name taken from a family survived by only a widow. The entire family was lost in a scouting party during the first couple of months on Luclin. Previous to the loss, their family had been one known for great craftsmanship; they had played a vital role in the city's original construction. For that, the community honored them by immortalizing their name in the city they helped construct.

The word Midst was taken from a long line of mages who researched the great portal on Norrath to bring them to Luclin and continued to this day on the research for a way to return. Many a mage carrying this family name had spent long hours probing and writing by candlelight in service to the community. For that, the community honored them in their city's name.

The name was to be "Fordel Midst", and it would ever be their haven from the shadows

The following supplement largely copied from Nadia's reconstruction of the information in the Luclin manual.

The Shissar are the first known Norrathians to reach Luclin. They were great and powerful and at some point angered their/the gods whose wrath was swift. Most of the Shissar were killed quickly but a few escaped to Luclin. There is some speculation that the Shissar built the Wizard teleportation spire network - which is how they angered the gods, by learning how to access alternate planes. It would make sense that they reached the Nexus first and maybe built the spires around there - not the return or Shadow Haven spires, I'd say. Fearing more retribution, they fled to the surface and eventually to the Scarlett Dessert where they created a magical dome and sucked out all the air. Inside there they built a fortress where they remain to this day. As far as I know, they have pulled themselves away from all politics of those who don't enter their lands. They seem to rather keep to themselves mostly, probably out of fear of further divine vengence. Some speculate that the Shissar are involved in the quest to open the gates to Vex Thal. If that is not just simple rumor, that implies some deep connection with the heaviest secrets of the moon, possibly even Luclin herself who arguebly has some interest in them since she let them remain on her moon when the other gods had given them a death sentence.

The Combine Empire[]

The Combine Empire was having problems, trying to split itself apart by a man by the name of Tpash Katta became Imperator and pulled everyone back together. Also during this time, another man by the name of Seru came to power with his own group - the Inquisition - set to rout out all evil and corruption in the Empire. When Seru saw that Katta wanted to include all races - even Dark Elves - into the Empire, he arranged to assassinate Katta - but the outcome of that isn't fully known. Katta was indead poisoned but there is speculation if he died right away, died later, lives on in magical suspended animation, or recovered. Right away his good friend and advisor Lcea took his place. Lcea led the followers of Katta - the Loyalists - away from their attackers - the followers of Seru. Eventually, they could only see on option of escape; Lcea noticed Luclin was closer than normal and it looked like it harbored a liveable ecosystem; so using their most powerful magics, they transported up from the Dreadlands spires to the Nexus - but found themselves trapped with no way back. Part of the Loyalists took off through the caves to find the surface and set up fortications before Seru followed; the other part decided they wanted to go home and set up a colony near the Nexus to try to research a way back. Soon enough the Seruites came to the Nexus but they too were trapped. The hardcore Inquisitors took off down different tunnels to build their own fort city while others stayed behind to join the researchers from the Loyalists to find a way back to Norrath. Those who stayed behind later forgot their differences and started the city of ShadowHaven and control the Nexus in complete neutrality.

The Seruites themselves seemed to have tried to build a spire home; they built the dead spires in Mons Lethalis. However those didn't work and unleashed a horde of twisted demons on them. I don't know of any further project they have. The Loyalists ended up blaming the Geomancer Grieg for getting them up there with no way back; they drove Grieg out of their city and he fled over the sea to build a castle on the edge of the Scarlett Dessert. There he hoped to find a way back home for his people but for some reason, Luclin did not like this idea. It's not been said if she did it to keep them on her moon or if she did it as punnishment for their arrival, but the goddess herself is said to have driven Grieg mad and twisted his caslte into a madhouse.

The Vah Shir[]

The last group of Norrathians to come up to the moon in ages past were the Vah Shir. They used to live on Odus as the nobles of the entire cat race. The Kerrans of Kerra Ridge say that when the Erudites first came, the cats welcomed them in peace but soon the Erudites began to look down upon, persecute, and push out the cats. Here the story isn't clear; there are several histories, probably based on propaganda. Some say the Erudites of Erudin tested a great weapon on the Vah Shir's capital city to help get rid of the cats. Others say the civil war had already begin and the city was blasted away during the war - either by the Erudites trying to test a weapon or attack the Heretics, or by the Heretics trying to test a weapon or get rid of the cats to create a home for themselves. Either way, the Vah Shir city was blown into the sky - and into orbit - and the Hole was formed. The Vah Shir magically survived a crash-landing on the dark side of Luclin. Their new city is built in that crater. By this time the Combine Loyalists should already have been here, and they make treaties with Katta Castellum and ShadowHaven for trade and travel. The Vah Shir began to mine the Acrylia ore from the mountains of the dark side to build their city - however the Grimlings in recent times took over the mines and have gone to war with the Vah Shir.

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