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There are sixteen playable races in Everquest. They are split between two factions: good and evil. Neutral races are races that have options of either good or evil. Some races are forced to be good or evil. Deity and class also determine your alignment in some cases.

Alignment Edit

The choice between good and evil can determine how you start out your character. While nowadays, your alignment usually isn't considered, in the older areas of the game, such as Kunark and Antonica (excluding North Central Antonica and the Dragons of Norrath region). Good and evil have different pros and cons.

Good Edit

Pros:

  • More accessible places and towns
  • Less people that hate you

Cons:

  • Less than stellar racials compared to the evil races

Evil Edit

Pros:

  • Better racials than most other races
  • Cities are more packed with more services

Cons:

  • Hated by most of the races in the game
  • Little access to certain parts of the world

Starting City Edit

Most races have options to two cities; Crescent Reach and their racial city. Some races have access to more, such as Humans and Half Elves. Drakkin are the only race that have access to one starting city, because Crescent Reach is their racial city. They are located in many different places of Norrath, but with access to the Plane of Knowledge, getting from place to place in Norrath is pretty easy.

Racial Traits Edit

Almost every race except Humans have special racial traits that help make the game slightly more convenient. One of the most common racial traits is night vision, from Ultravision and Infravision. Some races also have negative racial traits, such as Ogres, Barbarians, and Halfling eating food at a faster rate.

Armor Types Edit

There are three different armor types: Small, Medium, and Large. Most items in the game have versions of each armor type. Some races can equip two types of armor.

List of Races Edit

RaceEdit
Alignment Starting City Racial Traits Available Classes Armor Type
Barbarian Good Halas Slam, +10 Cold Resist Beastlord, Berserker, Rogue, Shaman, Warrior Medium, Large
Dark Elf Evil Neriak Ultravision Cleric, Enchanter, Magician, Necromancer, Rogue, Shadow Knight, Warrior, Wizard Small, Medium
Drakkin Neutral Crescent Reach Dragon Breath Bard, Cleric, Druid, Enchanter, Magician, Monk, Necromancer, Paladin, Ranger, Rogue, Shadow Knight, Warrior, Wizard Medium
Dwarf Good Kaladim Infravision Berserker, Cleric, Paladin, Rogue, Warrior Small
Erudite Neutral Erudin, Paineel Slightly higher SV magic Cleric, Enchanter, Magician, Necromancer, Paladin, Shadow Knight, Wizard Medium
Froglok Good or Evil Mountains of Rathe Swimming 125, Ultravision Cleric, Necromancer, Paladin, Rogue, Shadow Knight, Shaman, Warrior, Wizard Small, Medium
Gnome Neutral Ak'Anon Tinkering, Infravision Cleric, Enchanter, Magician, Necromancer, Paladin, Rogue, Shadow Knight, Warrior, Wizard Small
Half Elf Neutral Qeynos, Freeport, Surefall Glade, Kelethin Infravision Bard, Druid, Paladin, Ranger, Rogue, Warrior Medium
Halfling Good Rivervale Infravision, Sneak/Hide, 5% experience bonus, +5 poison/disease resist Cleric, Druid, Paladin, Ranger, Rogue, Warrior Small
High Elf Good Felwithe Infravision Cleric, Enchanter, Magician, Paladin, Wizard Small, Medium
Human Neutral Qeynos, Freeport, Surefall Glade None Bard, Cleric, Druid, Enchanter, Magician, Monk, Necromancer, Paladin, Ranger, Rogue, Shadow Knight, Warrior, Wizard Medium
Iksar Evil Cabilis Infravision, swimming starts at 100, Forage (50 cap), higher H.P. regeneration, displayed AC bonus Beastlord, Monk, Necromancer, Shadow Knight, Shaman, Warrior Medium
Ogre Evil Oggok Slam, cannot be stunned from the front, Infravision Beastlord, Berserker, Shadow Knight, Shaman, Warrior Large
Troll Evil Grobb Slam, H.P. regeneration, infravision, -20 fire resist Beastlord, Berserker, Shadow Knight, Shaman, Warrior Large
Vah Shir Neutral Shar Vhal Safe Fall, Sneak (50 cap), Infravision Bard, Beastlord, Rogue, Shaman, Warrior Medium, Large
Wood Elf Good Kelethin Infravision, Hide (50 cap), Forage (50 cap) Bard, Druid, Ranger, Rogue, Warrior Small, Medium




Playable Races
Barbarians  ·  Dark Elves  ·  Drakkin  ·  Dwarves  ·  Erudites  ·  Frogloks  ·  Gnomes  ·  Half Elves  ·  Halflings  ·  High Elves  ·  Humans  ·  Iksar  ·  Ogres  ·  Trolls  ·  Vah Shir  ·  Wood Elves

Start a Discussion Discussions about Races

  • History of Wood Elves

    • ==History== Wood Elves are probably the most often seen of the Elven races. They are very sociable and tolerant, without the superior attitude ...
  • Woodelf

    • I noticed that you really need to raise your faction with humans in certain zones to buy or sell to them, or you can just sneak and go from beh...

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