There are sixteen playable races in Everquest. They are split between two factions: good and evil. Neutral races are races that have options of either good or evil. Some races are forced to be good or evil. Deity and class also determine your alignment in some cases.
The choice between good and evil can determine how you start out your character. While nowadays, your alignment usually isn't considered, in the older areas of the game, such as Kunark and Antonica (excluding North Central Antonica and the Dragons of Norrath region). Good and evil have different pros and cons.
- More accessible places and towns
- Less people that hate you
- Less than stellar racials compared to the evil races
- Better racials than most other races
- Cities are more packed with more services
- Hated by most of the races in the game
- Little access to certain parts of the world
Starting City Edit
Most races have options to two cities; Crescent Reach and their racial city. Some races have access to more, such as Humans and Half Elves. Drakkin are the only race that have access to one starting city, because Crescent Reach is their racial city. They are located in many different places of Norrath, but with access to the Plane of Knowledge, getting from place to place in Norrath is pretty easy.
Racial Traits Edit
Almost every race except Humans have special racial traits that help make the game slightly more convenient. One of the most common racial traits is night vision, from Ultravision and Infravision. Some races also have negative racial traits, such as Ogres, Barbarians, and Halfling eating food at a faster rate.
Armor Types Edit
There are three different armor types: Small, Medium, and Large. Most items in the game have versions of each armor type. Some races can equip two types of armor.
List of Races Edit
|Barbarians · Dark Elves · Drakkin · Dwarves · Erudites · Frogloks · Gnomes · Half Elves · Halflings · High Elves · Humans · Iksar · Ogres · Trolls · Vah Shir · Wood Elves|