FANDOM


Shadow Knights are a durable tank class. This Warrior/Necromancer hybrid has vampiric and damage-over-time spells. Shadow Knights have the unique ability to Harm Touch (do direct damage) every 72 minutes, the power of which increases in absolute terms but decreases relative to enemies' hit points as a player levels up. Since this class is a hybrid, they must wait longer than the Necromancer to begin receiving spells, and longer yet for the more potent incantations such as Summon Corpse and Feign Death. In most cases the level difference in spell acquirement is +25-30 levels. For example a Necromancer might learn a certain spell at level 4 that a Shadow Knight is unable to learn until level 34. Eventually - Shadow Knights are able to summon a weak skeleton pet, summon players' corpses who are in the same zone as them, and cast the spell feign death, similar to the monk's feign death skill. The feign death spell allows the Shadow Knight to function as a "puller" for a group when successfully casting the spell allowing them to clear their agro list by pretending they are dead. Their necromantic abilities give them great power over the undead, making them able to do more damage to those opponents.

Shadow Knights are required to worship an evil god: Bertoxxulous, Innoruuk, or Cazic-Thule. Because of this, they generally have faction problems in good cities regardless of race. (Rallos Zek is a deity choice for Ogres only, and Drakkin universally worship Veeshan. )

In-Game Description Edit

Shadowknights are unholy warriors who use fear, pain, and disease to attack all that is good in the world. Shadowknights are primarily a melee class, able to wear plate armor and wield many kinds of weapons.

Shadowknights are deadly opponents who use evil spells to slow and cripple their enemies. They steal their strength and life from their victims, using their power to strengthen themselves or their allies. When needed, shadowknights use their powerful harm touch ability to greatly damage their opponents.

Shadowknights can feign the appeareance of death, fooling enemies into ignoring them. Combined with spells that degrade an enemy's ability to fight, a shadowknight becomes a fearsome foe.

Shadowknights use their dark powers to adventure solo for a time. The shadowknight's lethal abilities are best used, however, with the support of a larger group. Players who like offensive melee fights but want a variety of ways to inflict harm on their opponents will enjoy playing a shadowknight.

Combat SkillsEdit

LEVEL TRAINED SKILL PRE-50 CAP POST-50 CAP
1 No 1 Hand Blunt 200 225
1 No 1 Hand Slashing 200 225
1 No 2 Hand Blunt 200 225
1 No 2 Hand Slashing 200 225
1 No Archery 75 75
1 No Bind Wound 150 200
1 No Defense 210 252
1 No Hand to Hand 100 100
1 No Harm Touch 210 210
1 No Offense 200 230
1 No Piercing 200 225
1 No Taunt 180 180
6 Yes Bash 175 200
10 Yes Dodge 125 155
17 Yes Parry 175 205
20 Yes Double Attack 200 235
30 Yes Riposte 175 200
40 Yes Disarm 70 70

Magic SkillsEdit

LEVEL TRAINED SKILL PRE-50 CAP POST-50 CAP
9 Yes Abjuration 235 235
9 Yes Alteration 235 235
9 No Channeling 200 220
9 Yes Conjuration 235 235
9 Yes Divination 235 235
9 Yes Evocation 235 235
12 Yes Meditate 235 235

TradeskillsEdit

LEVEL TRAINED SKILL PRE-50 CAP POST-50 CAP
1 No Baking 250 300
1 No Brewing 250 300
1 Yes Fletching 250 300
1 No Jewel Crafting 250 300
1 No Pottery 250 300
1 No Smithing 250 300
1 No Tailoring 250 300
1 No Tinkering *Gnome Only* 250 300

Language SkillsEdit

LEVEL TRAINED SKILL PRE-50 CAP POST-50 CAP
1 Yes Barbarian 100 100
1 Yes Combine 100 100
1 No Common Tongue 100 100
1 Yes Dark Speech 100 100
1 Yes Dark Tongue 100 100
1 Yes Dwarven 100 100
1 Yes Elder Dragon 100 100
1 Yes Elder Erudian 100 100
1 Yes Elder Tier'Dal 100 100
1 Yes Elven 100 100
1 Yes Erudian 100 100
1 Yes Faerie 100 100
1 Yes Froglok 100 100
1 Yes Giant 100 100
1 Yes Gnoll 100 100
1 Yes Gnomish 100 100
1 Yes Goblin 100 100
1 Yes Halfling 100 100
1 Yes High Elf 100 100
1 Yes Kobold 100 100
1 Yes Lizardman 100 100
1 Yes Ogre 100 100
1 Yes Orcish 100 100
1 Yes Thieves Cant 100 100
1 Yes Tier'Dal 100 100
1 Yes Troll 100 100

Other SkillsEdit

LEVEL TRAINED SKILL PRE-50 CAP POST-50 CAP
1 No Alcohol Tolerance 200 200
1 No Beg 200 200
1 No Fishing 200 200
1 No Sense Heading 200 200
1 No Swimming 200 200

See AlsoEdit

Shadowknight Spells, Disciplines, and Abilities List

Classes
Bard  ·  Beastlord  ·  Beserker  ·  Cleric  ·  Druid  ·  Enchanter  ·  Magician  ·  Monk  ·  Necromancer  ·  Paladin  ·  Ranger  ·  Rogue  ·  Shadowknight  ·  Shaman  ·  Warrior  ·  Wizard

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.