Shadow Knights are a durable tank class. This Warrior/Necromancer hybrid has vampiric and damage-over-time spells. Shadow Knights have the unique ability to Harm Touch (do direct damage) every 72 minutes, the power of which increases in absolute terms but decreases relative to enemies' hit points as a player levels up. Since this class is a hybrid, they must wait longer than the Necromancer to begin receiving spells, and longer yet for the more potent incantations such as Summon Corpse and Feign Death. In most cases the level difference in spell acquisition is +25-30 levels. For example a Necromancer might learn a certain spell at level 4 that a Shadow Knight is unable to learn until level 34. Eventually - Shadow Knights are able to summon a weak skeleton pet, summon players' corpses who are in the same zone as them, and cast the spell feign death, similar to the monk's feign death skill. The feign death spell allows the Shadow Knight to function as a "puller" for a group when successfully casting the spell allowing them to clear their agro list by pretending they are dead. Their necromantic abilities give them great power over the undead, making them able to do more damage to those opponents.
Shadow Knights are required to worship an evil god: Bertoxxulous, Innoruuk, or Cazic-Thule. Because of this, they generally have faction problems in good cities regardless of race. (Rallos Zek is a deity choice for Ogres only, and Drakkin universally worship Veeshan. )
In-Game Description[]
Shadowknights are unholy warriors who use fear, pain, and disease to attack all that is good in the world. Shadowknights are primarily a melee class, able to wear plate armor and wield many kinds of weapons.
Shadowknights are deadly opponents who use evil spells to slow and cripple their enemies. They steal their strength and life from their victims, using their power to strengthen themselves or their allies. When needed, shadowknights use their powerful harm touch ability to greatly damage their opponents.
Shadowknights can feign the appeareance of death, fooling enemies into ignoring them. Combined with spells that degrade an enemy's ability to fight, a shadowknight becomes a fearsome foe.
Shadowknights use their dark powers to adventure solo for a time. The shadowknight's lethal abilities are best used, however, with the support of a larger group. Players who like offensive melee fights but want a variety of ways to inflict harm on their opponents will enjoy playing a shadowknight.
Combat Skills[]
LEVEL | TRAINED | SKILL | PRE-50 CAP | POST-50 CAP | |
---|---|---|---|---|---|
1 | No | 1 Hand Blunt | 200 | 225 | |
1 | No | 1 Hand Slashing | 200 | 225 | |
1 | No | 2 Hand Blunt | 200 | 225 | |
1 | No | 2 Hand Slashing | 200 | 225 | |
1 | No | Archery | 75 | 75 | |
1 | No | Bind Wound | 150 | 200 | |
1 | No | Defense | 210 | 252 | |
1 | No | Hand to Hand | 100 | 100 | |
1 | No | Harm Touch | 210 | 210 | |
1 | No | Offense | 200 | 230 | |
1 | No | Piercing | 200 | 225 | |
1 | No | Taunt | 180 | 180 | |
6 | Yes | Bash | 175 | 200 | |
10 | Yes | Dodge | 125 | 155 | |
17 | Yes | Parry | 175 | 205 | |
20 | Yes | Double Attack | 200 | 235 | |
30 | Yes | Riposte | 175 | 200 | |
40 | Yes | Disarm | 70 | 70 |
Magic Skills[]
LEVEL | TRAINED | SKILL | PRE-50 CAP | POST-50 CAP | |
---|---|---|---|---|---|
9 | Yes | Abjuration | 235 | 235 | |
9 | Yes | Alteration | 235 | 235 | |
9 | No | Channeling | 200 | 220 | |
9 | Yes | Conjuration | 235 | 235 | |
9 | Yes | Divination | 235 | 235 | |
9 | Yes | Evocation | 235 | 235 | |
12 | Yes | Meditate | 235 | 235 |
Tradeskills[]
LEVEL | TRAINED | SKILL | PRE-50 CAP | POST-50 CAP | |
---|---|---|---|---|---|
1 | No | Baking | 250 | 300 | |
1 | No | Brewing | 250 | 300 | |
1 | Yes | Fletching | 250 | 300 | |
1 | No | Jewel Crafting | 250 | 300 | |
1 | No | Pottery | 250 | 300 | |
1 | No | Smithing | 250 | 300 | |
1 | No | Tailoring | 250 | 300 | |
1 | No | Tinkering *Gnome Only* | 250 | 300 |
Language Skills[]
LEVEL | TRAINED | SKILL | PRE-50 CAP | POST-50 CAP | |
---|---|---|---|---|---|
1 | Yes | Barbarian | 100 | 100 | |
1 | Yes | Combine | 100 | 100 | |
1 | No | Common Tongue | 100 | 100 | |
1 | Yes | Dark Speech | 100 | 100 | |
1 | Yes | Dark Tongue | 100 | 100 | |
1 | Yes | Dwarven | 100 | 100 | |
1 | Yes | Elder Dragon | 100 | 100 | |
1 | Yes | Elder Erudian | 100 | 100 | |
1 | Yes | Elder Tier'Dal | 100 | 100 | |
1 | Yes | Elven | 100 | 100 | |
1 | Yes | Erudian | 100 | 100 | |
1 | Yes | Faerie | 100 | 100 | |
1 | Yes | Froglok | 100 | 100 | |
1 | Yes | Giant | 100 | 100 | |
1 | Yes | Gnoll | 100 | 100 | |
1 | Yes | Gnomish | 100 | 100 | |
1 | Yes | Goblin | 100 | 100 | |
1 | Yes | Halfling | 100 | 100 | |
1 | Yes | High Elf | 100 | 100 | |
1 | Yes | Kobold | 100 | 100 | |
1 | Yes | Lizardman | 100 | 100 | |
1 | Yes | Ogre | 100 | 100 | |
1 | Yes | Orcish | 100 | 100 | |
1 | Yes | Thieves Cant | 100 | 100 | |
1 | Yes | Tier'Dal | 100 | 100 | |
1 | Yes | Troll | 100 | 100 |
Other Skills[]
LEVEL | TRAINED | SKILL | PRE-50 CAP | POST-50 CAP | |
---|---|---|---|---|---|
1 | No | Alcohol Tolerance | 200 | 200 | |
1 | No | Beg | 200 | 200 | |
1 | No | Fishing | 200 | 200 | |
1 | No | Sense Heading | 200 | 200 | |
1 | No | Swimming | 200 | 200 |
See Also[]
Shadowknight Spells, Disciplines, and Abilities List
Classes |
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Bard · Beastlord · Beserker · Cleric · Druid · Enchanter · Magician · Monk · Necromancer · Paladin · Ranger · Rogue · Shadowknight · Shaman · Warrior · Wizard |