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As a Shaman playing Everquest, your main purpose is to sustain your group and/or raid by providing slows, cures, heals and buffs that can be used on a defensive or aggressive stance.

Your spell setup should always be formed by 3 sets of spells:

1- Healing/curing

2- Buffing

3- DPS

Explaining the 3 sets:

1 - Healing curing

As most of you know, shamans are priests and as priests they have increased healing capacities so they benefit from quick healing spells, group healing spells, heal over times and curing spells.

Speaking as a shaman, would be good to have at least this setup on your 4 first spell slots:

- Heal

- Fast heal

- Group heal

- Heal-Over-Time

2 - Buffing

Buffing is a very important part of shamans, while playing a supporting class they need to be fast, efficient and very good at what they do, if they fail, the whole raid or group can fail so you need to get everyone's defensives up and rolling as much as the offensives.

As buffing class you can buff giving your mates extra stats like: stamina, strength, dexterity, endurance, hit points, attack rating and attack speed.

3 - DPS

As dps you can cast Damage over time and direct damage casts that are based on magic, desease and poison.

In-Game Description Edit

Shamans serve as priests to the tribal races of Norrath, able to draw upon the power of the spirits and focus it for their own purposes. Shamans are primarily a magic-using class, able to wear chain armor and wield blunt weapons and spears.

Shamanic magic has two main focuses-- enhancing the mind and body of the shaman's allies, and weakening or damaging their enemies. A shaman's enhancement spells are always in demand, massively improving the strength, stamina, health, and other physical aspects of the shaman's group. Shamans also are able to heal their allies and have excellent health regeneration spells.

The weakening and damaging spells in the shaman's arsenal are tremendously effective in battle. The shaman attacks his enemies with diseases and poisons that cause massive damage over time, while using cold and ice magic to inflict damage directly. A brutal line of crippling spells can slow a monster's attacks, hamper their resistance to spells, and lower their physical prowess.

Shamans are a well-rounded class with strong abilities in both group and solo situations. An experienced shaman can turn the tide of any battle, bolstering their allies while weakening their enemies significantly. The shaman is an excellent class who enjoy working in groups.

Pets Edit

Shaman pets are not able to tank, and they are very dependent on equipment.

Level 30 Edit

At level thirty, pets cannot (this does not get better as they progress) nor do they have a good DPS (damage per second).

Abilities Edit

Shaman pets are known for their ability to slow down mobs, and this makes up for their inability to fight directly.

Combat SkillsEdit

LEVEL TRAINED SKILL PRE-50 CAP POST-50 CAP
1 No 1 Hand Blunt 200 200
1 No 2 Hand Blunt 200 200
1 No Bind Wound 200 200
1 No Defense 200 200
1 No Hand to Hand 75 75
1 No Offense 200 200
1 No Piercing 200 200
15 Yes Dodge 75 80

Magic SkillsEdit

LEVEL TRAINED SKILL PRE-50 CAP POST-50 CAP
1 No Abjuration 235 235
1 No Alteration 235 235
1 No Conjuration 235 235
1 No Divination 235 235
1 No Evocation 235 235
4 No Channeling 200 220
8 Yes Meditate 235 252
30 Yes Specialization 235 235

TradeskillsEdit

LEVEL TRAINED SKILL PRE-50 CAP POST-50 CAP
1 No Baking 250 300
1 No Brewing 250 300
1 Yes Fletching 250 300
1 No Jewel Crafting 250 300
1 No Pottery 250 300
1 No Smithing 250 300
1 No Tailoring 250 300
1 No Tinkering *Gnome Only* 250 300

Language SkillsEdit

LEVEL TRAINED SKILL PRE-50 CAP POST-50 CAP
1 Yes Barbarian 100 100
1 Yes Combine 100 100
1 No Common Tongue 100 100
1 Yes Dark Speech 100 100
1 Yes Dark Tongue 100 100
1 Yes Dwarven 100 100
1 Yes Elder Dragon 100 100
1 Yes Elder Erudian 100 100
1 Yes Elder Tier'Dal 100 100
1 Yes Elven 100 100
1 Yes Erudian 100 100
1 Yes Faerie 100 100
1 Yes Froglok 100 100
1 Yes Giant 100 100
1 Yes Gnoll 100 100
1 Yes Gnomish 100 100
1 Yes Goblin 100 100
1 Yes Halfling 100 100
1 Yes High Elf 100 100
1 Yes Kobold 100 100
1 Yes Lizardman 100 100
1 Yes Ogre 100 100
1 Yes Orcish 100 100
1 Yes Thieves Cant 100 100
1 Yes Tier'Dal 100 100
1 Yes Troll 100 100

Other SkillsEdit

LEVEL TRAINED SKILL PRE-50 CAP POST-50 CAP
1 No Alcohol Tolerance 200 200
1 No Beg 200 200
1 No Fishing 200 200
1 No Forage *Iksar* 50 50
1 No Sense Heading 200 200
1 No Swimming 200 200

See AlsoEdit

Shaman Spells, Disciplines, and Abilities List

Classes
Bard  ·  Beastlord  ·  Beserker  ·  Cleric  ·  Druid  ·  Enchanter  ·  Magician  ·  Monk  ·  Necromancer  ·  Paladin  ·  Ranger  ·  Rogue  ·  Shadowknight  ·  Shaman  ·  Warrior  ·  Wizard

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