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A Warrior is the main damage-taker in EverQuest. They are a highly valued member of the group. Although Paladins, Shadowknights, and a few other classes can also tank (take a majority of the damage), no class will match the pure strength of a warrior.

The Warrior is also a great aggro (enemy aggression) taker, having many AA's and procs designed specifically for keeping the damage to yourself.

Picking a race for a Warrior doesn't really matter; initial strengths and weaknesses aside the races tend to even out quickly. Of course, every race has their own advantages. For example, the Iksar has a natural health regen, and the Ogre has high strength. Picking a race is mainly a personal choice. Be aware, however, that some races are evil to some cities, which can make getting tomes and equipment hard.

In-Game Description[]

Warriors are the masters of armed combat and defense, taking the point in battles and going head-to-head with the most dangerous creatures of Norrath. Warriors are a melee class with the ability to wear plate armor and wield all types of weapons.

Warriors build their strength and stamina to unheard of levels, making them far hardier than any other class. When combined with their heavy armor and excellent defensive skills, warriors are unmatched in their ability to survive the most brutal battles. Warriors train themselves in the skills of combat, mastering the use of all weapons and tactics. Warriors also learn to taunt their opponents, making themselves the focus of all their enemies' attacks, allowing the less resilient members of their group to remain safe from harm.

Warriors are often the cornerstone of a good group, providing a strong defense while also dealing heavy damage to their enemies. Warriors fare poorly when adventuring alone, and are an excellent choice for those who enjoy grouping and taking the front line in battle.

Combat Skills[]

LEVEL TRAINED SKILL PRE-50 CAP POST-50 CAP
1 No 1 Hand Blunt 200 250
1 No 1 Hand Slashing 200 250
1 No 2 Hand Blunt 200 250
1 No 2 Hand Slashing 200 250
1 No Archery 200 240
1 No Bind Wound 175 210
1 No Defense 210 252
1 No Hand to Hand 100 100
1 No Kick 149 210
1 No Offense 210 252
1 No Piercing 200 240
1 No Slam 220 240
1 Yes Taunt 200 200
1 No Throwing 113 200
6 Yes Bash 220 240
6 Yes Dodge 140 175
10 Yes Parry 200 230
13 Yes Dual Wield 210 245
15 Yes Double Attack 205 245
25 Yes Riposte 200 225
35 Yes Disarm 200 200

Tradeskills[]

LEVEL TRAINED SKILL PRE-50 CAP POST-50 CAP
1 No Baking 250 300
1 No Brewing 250 300
1 Yes Fletching 250 300
1 No Jewel Crafting 250 300
1 No Pottery 250 300
1 No Smithing 250 300
1 No Tailoring 250 300
1 No Tinkering *Gnome Only* 250 300

Language Skills[]

LEVEL TRAINED SKILL PRE-50 CAP POST-50 CAP
1 Yes Barbarian 100 100
1 Yes Combine 100 100
1 No Common Tongue 100 100
1 Yes Dark Speech 100 100
1 Yes Dark Tongue 100 100
1 Yes Dwarven 100 100
1 Yes Elder Dragon 100 100
1 Yes Elder Erudian 100 100
1 Yes Elder Tier'Dal 100 100
1 Yes Elven 100 100
1 Yes Erudian 100 100
1 Yes Faerie 100 100
1 Yes Froglok 100 100
1 Yes Giant 100 100
1 Yes Gnoll 100 100
1 Yes Gnomish 100 100
1 Yes Goblin 100 100
1 Yes Halfling 100 100
1 Yes High Elf 100 100
1 Yes Kobold 100 100
1 Yes Lizardman 100 100
1 Yes Ogre 100 100
1 Yes Orcish 100 100
1 Yes Thieves Cant 100 100
1 Yes Tier'Dal 100 100
1 Yes Troll 100 100

Other Skills[]

LEVEL TRAINED SKILL PRE-50 CAP POST-50 CAP
1 No Alcohol Tolerance 200 200
1 No Beg 200 200
1 No Fishing 200 200
1 No Sense Heading 200 200
1 No Swimming 200 200

Tome List[]

Level 1 Throw Stone

Level 10 Focused Will Discipline

Level 20 Provoke

Level 30 Resistant Discipline

Level 40 Fearless Discipline

Level 52 Evasive Discipline Bellow

Level 55 Defensive Discipline

See Also[]

Warrior Spells, Disciplines, and Abilities List


Classes
Bard  ·  Beastlord  ·  Beserker  ·  Cleric  ·  Druid  ·  Enchanter  ·  Magician  ·  Monk  ·  Necromancer  ·  Paladin  ·  Ranger  ·  Rogue  ·  Shadowknight  ·  Shaman  ·  Warrior  ·  Wizard


Revised by: Adam Drumm

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